S12 - Evelio - EV battery health insight tool for fleet managers

Sustainable development Other / Embedded system Mobile Desktop IoT

Team from: Åbo Akademi University
Hugo Perez, Malte Enlund, Emil Kristén, Hugo Söderholm, William Sjöblad, Alexander Blomqvist
This project explores a smart electric vehicle (EV) charging insight system aimed at encouraging more sustainable charging behavior. By collecting and analyzing high-level vehicle and charging data, the system seeks to identify patterns in energy use and provide actionable feedback to stakeholders. The focus is on practical feasibility, long-term deployment, and minimal operational complexity rather than technical novelty.
[Replication or Save Conflict]
S13 - SPS - Smart Power Strip

Other / Embedded system Web IoT

Team from: Åbo Akademi University
Julien Pavard, Simon Lagorce, Samia Saif, Franck Martine
This project aims to provide safety in using power stips and allow ease of mind when you use this kind of equipment. It also aims to help you reduce your electricity consumption to save money.
S14 - Fler-Hjul - Motorcycle marketplace for Sweden

Other / Web

Team from: Åbo Akademi University
Emilia Håkans, Ida Wiberg, Valter Lax, Robin Udell, Isac Schauman, Nico Rågård
Aimed for the Swedish market, Fler-Hjul is a marketplace application for motorcycles. Through Fler-Hjul users can post listings of their motorcycles as well as search for other listings using custom search filters. Our application is designed specifically for motorcyclists to ensure that buying and selling motorcycles is both fun and easy.
S15 - Blood Spot Classifier - Mobile Application for Better Dried Blood Spot Quality

Healthcare / Web Mobile AI

Team from: University of Turku
Waltteri Mynttinen, Tuula Rantala, Lauri Lahtinen, Lauris Seebeck, Henri Sippola, Tuomas Harju, Omar Polo
An application for visually detecting poor quality blood spot samples in newborn screening by utilizing deep learning for accurate sample classification within a robust PWA. Blood Spot Classifier helps patients by enabling timely treatment and reducing parental anxiety. Blood Spot Classifier also offers significant cost savings and freed resources by removing the need for additional sample collection.
S16 - PaceCtrl - Collaborative Data Ecosystem for Green Shipping

Sustainable development Infrastructure services Communicatin / Embedded system Web Mobile Desktop

Team from: Åbo Akademi University
Jonathan Back, Fredrik Lehto, Md Hasan, Nora Wallenius
PaceCtrl is a concept platform for greener maritime travel that makes the impact of sailing speed visible to passengers. PaceCtrl turns invisible emissions into understandable, shared decisions.
S17 - BTO - A gamified application that incentivizes focusing while studying or working on a computer.

Games and entertainment Other / Web Desktop

Team from: Åbo Akademi University
Jesper Andersson, John Eriksson, Ivar Boström, Sebastian Back
We have created a gamified productivity application that incentivizes focusing while studying or working on a Windows computer. Set a timer for how long you want to focus, distracting apps and web domains will be detected. Earn points after a completed focusing session, the points can later be spent on books for Barney The Owl. Can you make him the wisest owl by filling out his bookshelf? The application will be available on Steam for a few euros. We support Windows computers and for detecting web domains we use browser extensions, supporting Firefox, Edge and Chromium-based browsers (Chrome, Brave, Opera...)
S18 - Clank-Robotics - A game, where you build and program your own robot and battle against others

Games and entertainment Education / Desktop

Team from: Åbo Akademi University
Hugo Gillberg, Rasmus Kullas, Johannes Lindman, Axel Karlsson, William Heikkilä
Web page: https://rasmus-02.itch.io/clank-robotics
Come and build your own robot at the Clank-Robotics booth and compete against other peoples robots. The creators of the 3 best robots will be awarded with steam keys.
S19 - Big Brain Pipeline - Big data radiomic feature extraction project for automated extraction of 12 hippocampal regions using deep learning.

Healthcare / Desktop Cloud AI

Team from: University of Turku
Jenni Alarakkola,Fei-Linnea Hakala,Zhufeng Huang,Leevi Mäki-Kerttula,Benjamin Rauh,Talha Rizwan,Uuno Tapper
Team Big Brain introduces an automated, high-performance computing pipeline designed for Turku Brain Bank. By leveraging deep learning and CSC’s supercomputing infrastructure, the tool segments the hippocampus into 12 subregions from raw MRI scans in under 10 minutes per subject. Featuring a "checkpoint" system in case of failure and standardized CSV outputs, the pipeline transforms massive medical datasets into research-ready radiomic features, accelerating the discovery of structural biomarkers for memory disorders.
S20 - AIPBRG - AI-Powered Business Reputation Guard

Business administration / Web AI

Team from: Åbo Akademi University
Ali Raza, Muhammad Nabeel, Muhammad Awais Sajid, Youssef Nouia, Syed Sarim Mahmood
The AI-Powered Business Reputation Guard (AIPBRG) is a platform designed to help businesses understand and improve their online reputation. The system collects customer reviews from Google, processes them using sentiment and emotion analysis, and transforms unstructured feedback into actionable business insights. Through an interactive dashboard, businesses can monitor satisfaction trends, detect reputation risks, and make data-driven decisions to enhance customer experience. The platform follows a Pay-As-You-Go model and focuses on delivering a practical, scalable solution that turns customer feedback into measurable business value.
S21 - SpotSpot - Private parking spot marketplace

Infrastructure services / Web

Team from: Åbo Akademi University
Alberth Martin, Max Nummila, Emil Forsander, Emil Karlais, Sebastian Boman
The purpose of the app is to make private parking more efficient by hosting a marketplace for privately owned spots to be rented out. The app will be a web application with a cloud-hosted client-server backend, which is due to ease of access when using the service. The service will provide the user with the capability of renting out a parking space they own, and to rent a listed parking space.
S22 - TripTop -

Other / Mobile

Team from: Åbo Akademi University
Ayodeji Ibrahim, Marryam Azhar, Muhammad Zahid, Murong Miao, Pakeeza Aqdas Nazir Chaudary, Sadikshya Satyal
TripTop is an app that enables trip organisations to connect with students more easily. It helps to smooth the process of trip making and purchasing for the students and make memories. Designed to simplify the whole procedure from adding a trip by the organiser to buying the trip by the student. TripTop serves as an intermediary that helps both connect. No more “have to make a Google form” or “did I transfer money to the correct account?”. All can be done with a single touch on your phone.
S23 - HSEmetrics App and Reporting - HSE metrics collection app and automated reporting

Business administration / Web Cloud

Team from: University of Turku
Eino Haikonen, Saara Mäkelä, Ermir Sahatciu, Nico Salo, Heli Salonen
Our project developed an alternative to manual collection of HSE metrics and Excel spreadsheets. We developed a frontend interface to replace paper forms and random digital entries. Data can now be collected consistently and accurately from any device. We built a backend system to receive, categorize, and securely store all data, establishing a single, reliable source of truth. We implemented a Power BI dashboard to visualize key metrics, updated in real time. This allows managers to identify trends, assess risks, and clearly demonstrate the impact of safety initiatives. Our solution is an automated, low-maintenance, and scalable system, featuring an app and automated reporting.
S24 - MLB - Mobile log book app for sailors

Other / Web Mobile Desktop

Team from: Åbo Akademi University
Kenneth Andersson, Einar Helkkula, Marianne Matinvuori, Tristan Amiotte-Suchet
Web page: sologit.com
Mobile application to substitute the traditional written log books. This app streamlines creating log book entries and stores them automatically without the need for a person to write them manually.
S25 - Space Dash - Infinite Staircase Climb

Games and entertainment / Desktop

Team from: Turku university of applied sciences
Laurikkala Jalo, Mialon Herman, Miettinen Mikko, Tapper Uuno, Yan Hua, Nguyen Ngoc Thanh
A neon colored infinity staircase game with the goal of reaching out as high as possible.
S26 - Greendex - Collaborative deta eco-system for green shipping

Public services Sustainable development / Web Cloud

Team from: Åbo Akademi University
Shahriar Raihan Romy, Dipankar Biswas, Mahshiat Tahsin Bably, Fatin Istiaq, Memoona Ishaq, Anzir Hossain Rafath
GreenDex is a collaborative data ecosystem designed to promote greener and smarter shipping decisions through trusted data sharing. Built using Eclipse Dataspace Components (EDC), it connects road, sea, and air carriers with e-commerce platforms through APIs, enabling transparent CO₂ tracking without central data ownership. Using standardized JSON-based datasets and real-time analytics, GreenDex calculates emissions per shipment and provides APIs for businesses to integrate sustainability insights directly into their operations. The system aims to make carbon transparency a practical, data-driven standard in global logistics.
S27 - Urban Ninja - A retro themed 2D beat-em-up game

Games and entertainment / Desktop

Team from: University of Turku
Heikki Viljanen, Eemeli Lampén, Riki Savela, Kaniz Fatema Begum, Mete Yilmazbas
Urban Ninja is a retro themed 2D beat-em-up game for Windows PC. The game is inspired by classic games like River city ransom and Double dragon. The game features a single level with endless, increasingly difficult enemy spawns and the goal is to defeat enemies and survive for as long as possible to beat the highscores.
S28 - CycUp - CycUp : A Circular Economy Platform for Student Communities

Education Sustainable development / Web Mobile Cloud

Team from: Åbo Akademi University
Donald Yeboah, Khadija Bassoum, Khashayar Hajnabi, Ata Badr Barzegar, Joan Mateu Socias Palmer, Niladri Saha
CycUp is a digital platform designed to support a circular economy within student communities. University students often accumulate unused items such as clothes, textbooks, gadgets, and food, while others struggle to afford basic necessities. CycUp provides a safe and structured environment where verified students can share, reuse, or exchange items easily. By simplifying the process to just taking a photo and uploading an item, CycUp helps reduce waste, save money, and strengthen campus communities. The project promotes sustainability and social connection by enabling resource sharing, one campus at a time.
S29 - TS - Turpasauna the video game

Games and entertainment /

Team from: Turku university of applied sciences
Chabhadiya Fenil, Koivula Aleksis, Nummelin Kristian, Rosendahl Lotta, Syrjälä Axel, Tatmiya Jignesh
Turpasauna is a roguelike video game, based on Finnish lifestyle and mythology. In the game the player is trying to relax in the beautiful Finnish nature, when suddenly bunch of mythological creatures show up to interrupt the nice summer evening. the player must defeat these waves of enemies in order to gain points and upgrades and ultimately the best high score.
S30 - Terra Incognita - Card game with elements of exploration, expansion, exploitation and extermination.

Games and entertainment / Desktop

Team from: Åbo Akademi University
Niklas Linderoos, Erik Åström, Valter Lax, Axel Karlsson
Terra Incognita is a turn-based card game where two or more players fight to conquer the unexplored land. Set in a fantasy world, the players pick one out of three factions and must eliminate one another to win. But first, they must build an army, explore the unexplored and exploit the resources of the virgin land. Only then can there be one true victor!
S31 - FlowPredictor - Tool for Predicting Patient Flow

Healthcare / Desktop

Team from: University of Turku
Lenni Sigfridsson, Maija Rikala, Taru Kylä-Kaila, Tomi Saine, Joel Lindblom, Rhea Nurmi, Cecilia Risikko
FlowPredictor analyses the number of patients that have visited Varha's phlebotomy units in the past, and predicts the number of patients in each unit in the future. The prediction is available in our application, and based on a machine learning model. Our predictive model can directly be used in shift planning to optimize the number of workers. Additionally, statistics regarding the past patient data are presented in different formats. With the help of our tool, the organization can reduce costs regarding personnel, increase customer experience, and lessen the load on employees. Stop guessing and start predicting!
S32 - Slash in Cytopia - Action Rogue-like Game

Games and entertainment / Desktop

Team from: University of Turku
Evert Mäkinen, Jaakko Pönnelin, Altti Äyräs, Olli-Pekka Nikkilä, Haocheng Su
Slash in Cytopia is a sci-fi themed action rogue-like game set in a cyberpunk world. Your task is to defeat hordes of enemies by hacking and slashing while getting stronger by gathering loot from enemies and the environment.
S33 - Project S.O.S - Small Organization System

Business administration Communicatin / Web

Team from: Åbo Akademi University
Hanna Strömbäck, Wilma Karv, Linnéa Höysti, Anton Nyberg, Odin Rausk, Diba Jeihooni
Keeping track of your organization can be a hassle, especially when it comes to managing your files. We offer you a fast and easy website built using our templates, to fit your unique needs. The website can be customized for you, and it can contain useful features such as a file tagging system with levelled permissions, as well as an inventory list and a task list, so that you can stay on top of what your organization needs. Contact us today for a consultation, so that you can focus on what you do best!
S34 - PropelSense AI - AI-Driven Propulsion Power Prediction and Operational Optimization Platform for Maritime Vessels

/ Web AI

Team from: Åbo Akademi University
Hasnain Ajmal, Behroz Karim, Zafeer Ul Haq, Asfa Toor, Krister Nyholm, Faith Koleoso
Web page: https://propelsense.vercel.app/
PropelSense is a Ship Propulsion Intelligence Platform, developed in collaboration with Meyer Turku, that utilizes a trained machine learning model to provide instant, condition-aware propulsion power estimates for large vessels. By inputting ten specific vessel and environmental parameters such as speed, draft, wind, and wave height, naval engineers, sea trial teams, and ship operators receive accurate power estimates based on real operational data. Beyond its core predictive engine, the platform provides a comprehensive suite of analytical tools, including a sea trial management dashboard with automated PDF reporting, live marine weather analytics, interactive vessel traffic maps, and detailed propulsion monitoring. Together, these features equip users to actively optimize voyage speed and fuel consumption, support emissions regulatory compliance, and objectively verify vessel performance during sea trials.
S35 - BCS - BCS is a tactical battle control system based on AI technology

Other / Web AI

Team from: Turku university of applied sciences
Nazar Huziichuk, Maksym Kucher
Web page: https://bcs-web.online
BCS is a real-time AI-powered battlefield control system that analyzes live and recorded video streams to detect and classify military equipment, track targets, analyze enemy behavior, and generate tactical recommendations for combat decision-making. Built as a distributed, worker-based architecture, BCS offloads all intensive AI processing to independent worker nodes while a central server handles coordination, delivering live video and metadata to clients via WebRTC. The project is fully open source and horizontally scalable, allowing anyone to contribute computational resources by running a worker node.
S36 - Paddle Pals - Co-op game with physics-based puzzle elements

Games and entertainment / Desktop

Team from: Turku university of applied sciences
Aarni Rossinen, Heikki Heinonen, Saaga Suonpää, Elias Keihäs, Vyacheslav Denisov, Leevi Mikkonen
Players work together to paddle a raft along a hazardous river and solve physics-based puzzles. Moving the boat is designed to be challenging and players need to collaborate and synchronize their timings to achieve their goals.
S37 - CNC-capstone26 - Preparing a Legacy CNC Machine for Modern Control and UI

Education Infrastructure services / Embedded system Desktop

Team from: University of Turku
Valtteri Ingman,Joonatan Taurio,Ville Nieminen,Jeremias Salonen,William Ngue,Nea Karppelin
Web page: https://cnc-capstone-documentation.utugit.fi/docusaurus-page/
This project examines the modernization of a legacy CNC machine from both a system architecture and operator interface perspective. The work focuses on analyzing the limitations of legacy motion control systems compared to modern CNC controllers, and on identifying realistic boundaries for future upgrades. Based on this analysis, a concept for a modern operator user interface is presented, illustrating how control and monitoring could be approached once the machine is modernized. The project serves as a technical groundwork for future CNC upgrades rather than an implementation.
S38 - ICPR - Ice Persists

Games and entertainment / Desktop

Team from: Turku university of applied sciences
Noora Remes, Daniel Raita, Dana Loca, Nanna Nyblom, Aleksi Goossen
A game where the player is a lab experiment who must escape the laboratory she was trapped in. The player uses the thermodynamics of water to solve puzzles to progress.
S39 - Stardust - 2D platformer space adventure

Games and entertainment / Desktop

Team from: Other
Maija Rikala, Toni Kivistö, Lukas Iltanen, Roosa Muranen, Svante Fors
Stardust is a 2D platformer game set in space. You play as an alien who discovers an illegal stardust production chain on their planet and sets out to destroy it. Free your friends from the influence of the stardust business, collect weapons, and destroy the production machines – as well as anything else that might stand in your way.
S40 - Semester Survivor - Microgame gauntlet that blends arcade-style reflexes with student life absurdity

Games and entertainment / Desktop

Team from: University of Turku
Aapo Jalava, Kasperi Juutinen, Iikka Tauro, Jesse Tornberg
A microgame collection where fast thinking and quick fingers determine if you survive the semester. From frantic exam-day scrambles to late-night beer pong battles.
First Page
Previous Page
Next Page
Last Page