S12 - ViLLEPlug - VSCode plugin for ViLLE learning platform.

Education / Web Desktop

Team from: University of Turku
Leo Tamminen, Lassi Kimppa, Heidi Moisio, Edvard Brovkin, Juhani Katajamäki, Eetu Taipale
ViLLEPlug is a Visual Studio Code extension designed for programming students. It lets users complete coding exercises directly in their editor, making learning more interactive and efficient. With ViLLEPlug, students can access tasks, write code, submit solutions, and receive instant feedback – all within VS Code. By integrating exercises into the coding environment, ViLLEPlug helps students focus on practicing and improving their programming skills without switching between different platforms.
S13 - Underwave - Connecting artists, venues and fans

Other Communicatin / Web

Team from: Åbo Akademi University
Alexander Winberg, Radia Tabassum, Niklas Linderoos, Nadia Tomperi, Ulriikka Sosi, Kasper Renlund
Underwave is a platform for music lovers, venues and artists. By allowing venues and artists to market their events and concerts the audience can easily find out what is happening in their area. If you are new to a city you can just open up Underwave to see all concerts taking place. Underwave is the platform for users who like to see the new and unsigned bands perform before they explode in popularity, going on the big tours. And did we mention It's also free for all audience users?
S14 - Spåtalytics - Physical load metric calculated from positional data

/ Web

Team from: University of Turku
Iiro Pääkkönen, Konsta Nyman, Lauri Leppänen, Luuka Lindgren, Omar Nasri
A metric that automatically calculates athlete's physical load from a training session, using only position data from UWB sensors. It provides injury prevention from overtraining and allows more optimized improvements for all level athletes. Versatile and accessible solution that can be utilized with almost every sport. Works with Spåt App.
S15 - Amplytics - Patterns from electricity consumption data​

Infrastructure services /

Team from: University of Turku
Jesse Antinoja, Ida Hänninen, Aleksi Pikkarainen, Toni Lehtilä, Laura Silvala, Andrew Bowo, Matias Malin
Our mission is to create electricity consumption profiles from a year long time-series electricity data for VSV , a local energy provider company. This was done by clustering the data using different data analysis techniques. Electricity consumption profiling aims to help energy providers better balance out their energy production and to have better understanding of their customer base and their consumption habits.
S16 - Chaos On The Deck - Unforgiving and chaotic cargo managing game

Games and entertainment / Desktop

Team from: Turku university of applied sciences
Veeti Rivinoja, Nico Kaunisto, Mikko Yli-Eskola, Tommi Nuutinen
Your job is to keep all the cargo on board of the cargoship. Sounds easy right? Well think again. You have to prepare for some brutal weather conditions and if you let any cargo get damaged or even worse, fall from the deck, that is reduced from your paycheck.
S17 - Pode - Pode: A Gamified Learning Tool to Make Programming Fun and Accessible.

Games and entertainment Education / Mobile

Team from: Åbo Akademi University
Joel Gåsström, Benjamin Heikkala, Frida Engblom, Erik Åström, Amanda Uppgård, Cassandra Franck
Pode is an engaging and innovative learning tool designed to make programming accessible and enjoyable for beginners. Pode teaches coding languages such as Python through interactive exercises that gradually increase in difficulty. With its playful design, cute mascot, and diverse challenges, Pode lowers the barrier to entry for coding while fostering curiosity and creativity in learners of all ages. By combining gamification with education, With simple and engaging first steps, Pode aims to ignite curiosity about programming and inspire beginners to start their coding journey.
S18 - DoD - 2D dungeon crawling roguelite

Games and entertainment / Desktop

Team from: University of Turku
Leevi Mäki-Kerttula, Viljo Kankare, Gard Indrearne-Oen, Abhishek Roy, Hoang Long Nguyen, Linus Ma
Dungeon of Doom is a 2D topdown roguelite dungeon crawler where you fight against hordes of zombies and necromancers with melee and ranged attacks and gain experience to upgrade your stats and unlock new abilities. Find keys scattered across the dungeon to gain access to the boss's lair and rid the dungeon of all evil.
S19 - Synaptic-Sisu - Decoding Brain and Blood Pressure Signals: A Study Using EEG and Machine Learning

Healthcare / AI

Team from: University of Turku
Ruslan Hasanov, Happonen Mikko, Kivimäki Teemu, Mehdi Syed, Tornberg Jesse, , Tonmoy Shoaib Azad, Tasneem Rownita
Understanding the connection between brain activity and blood pressure is an emerging area of research with potential applications in healthcare and neuroscience. Our project investigates this relationship by collecting and analyzing EEG signals and blood pressure data from voluntary participants. Using a combination of direct physiological measurements and data analytics techniques, we aim to identify potential correlations between neural activity and cardiovascular dynamics. Our approach involves precise electrode placement following standardized EEG protocols, signal processing to extract meaningful patterns, and statistical analysis to explore possible associations. We also utilize machine learning techniques to enhance signal interpretation. One of the main challenges we face is the complexity of EEG data and the lack of existing literature directly linking blood pressure variations to brain wave activity. Through this project, we seek to contribute to the understanding of neurovascular interactions and provide insights that could aid future research in neuroscience, biomedical engineering, and healthcare applications.
S20 - Fridge - Fridge: Smart Kitchen Companion for Effortless Grocery Management & Meal Planning

Sustainable development / Mobile Cloud AI

Team from: Åbo Akademi University
Syed Bazil Ali, Johannes Hattula, Ashir Kulshreshtha, Haroon Riasat
Introducing Fridge, the app that makes managing groceries, minimizing waste, and meal planning effortless. Designed to simplify kitchen routines, Fridge serves as a smart pantry assistant that tracks expiry dates, suggests recipes based on ingredients you already have, and encourages exploring new cuisines with ease. It’s perfect for busy families, health-conscious individuals, and anyone tired of the “what’s for dinner?” dilemma.
S21 - Inshico - Innovative ship coatings

Sustainable development /

Team from: University of Turku
Juuso Peltoniemi, Benjamin Martti, Milja Hiltunen, Felix Glogan, Sanni Reunasalo, Vilma Pulkkinen, Inka Väisänen
Marine fouling has been an unsolved issue within the maritime industry throughout its history. Fouling organisms have an immense impact on a ship’s frictional resistance, increasing power demands and, consequently, fuel consumption. Various antifouling and fouling release coatings have been developed for centuries, many of which have proven effective in repelling fouling organisms. However, they contain toxic substances, require frequent cleaning and/or degrade due to mechanical stress. In this project, a polyvinyl alcohol-borax hydrogel and a fluoro-SiO2/epoxy coating are produced and tested mechanically and in hydrodynamic conditions to determine their feasibility in ship hull antifouling solutions.
S22 - LabStream - Laboratory sample tracking software

Healthcare Infrastructure services / Web

Team from: University of Turku
Filip Bengs, Gayuh Rahmad, Niklas Aaltonen, Alvar Rosenqvist, Milja Siikonen, Stefano Salonen
LabStream is a laboratory sample tracking software developed for DelSiTech. The software is tailored to meet the needs of modern DelSiTech laboratory, and it’s designed to streamline sample management and processing. Featuring intuitive user interfaces, customizable workflows and detailed data for every sample, the software ensures precise and efficient sample tracking, while reducing errors and letting users focus on the research and innovation. Barcodes are used for fast and easy sample recognition and status updates. Advanced user management features enhance the security and scalability of the system.
S23 - ÅA Happenings - A web platform for students at ÅAU to find and engage in student events of all types.

Other / Web

Team from: Åbo Akademi University
Oskar Sundfors, Jonatan Johansson, Rasmus Vilén, Thomas Segercrantz, Erik Malmström, Kalle Fjäder, Anton Näsman
Web page: www.aahappenings.fi
Our vision with ÅA Happenings is to create an engaging and accessible web platform that connects students with a diverse range of events organized by student organizations. Our goal is to make it easier for students to explore and attend events they may not have otherwise discovered, creating a more connected and vibrant campus life.
S24 - Ambrosia - A 2D puzzle adventure game inspired by alchemy

Games and entertainment / Desktop

Team from: University of Turku
Dahlström Johannes, Friman Henry, Kimppa Lassi, Rossi Nelli
Web page: https://github.com/Shadethyst/ProjectCoursePuzzleGame
An ancient scientist is on a mission to create "the Food of the Gods" to achieve immortality — but at what cost? Ambrosia is an alchemy-inspired and turn-based 2d puzzle adventure game, in which the player must combine elements and substances to cause the correct reactions needed to pass obstacles and clear levels. The main goal is to collect all the substances from each level, by using the default elements (water, fire, earth and wind) and all the substances collected so far. The game will include an overarching plot inspired by ancient Greek alchemy.
S25 - Overpoured - Game where

Games and entertainment / Desktop

Team from: Turku university of applied sciences
Miska Wahlroos, Erkki Viitala, Lassi Nöjd, Jasper Oksanen, Sampo Kurttila
Overpoured is a bartending game where you have to make and mix drinks for the customers. There are also fun twists.
S26 - PartyPass - Revolutionizing Club & Event Entry

Sustainable development Other Communicatin / Web Mobile

Team from: Åbo Akademi University
Rifat Bin Monsur, Ifeanyi Agu, Ha Nguyen, Minna Pousi, Md Aslam Hossain
Web page: https://partypass-admin.netlify.app/
PartyPass is a mobile and web application transforming club and event entry in Finland. It enables QR code ticketing, automated locker allocation, and real-time venue management, reducing wait times and streamlining operations. Users can purchase tickets, verify entry in seconds, and access secure storage, while venue managers benefit from centralized control over events, tickets, and cloakrooms. Designed for scalability, PartyPass enhances efficiency, security, and sustainability, eliminating manual processes and paper waste. With its seamless and user-friendly design, PartyPass aims to become the go-to solution for nightlife and entertainment events in Finland.
S27 - Project Roborb - Platformer game with brick breaker -style gimmick

Games and entertainment / Desktop

Team from: Turku university of applied sciences
Petteri Koskinen,Tuomas Mattila,Denis Kravtsov,Marcus Simolin,Marius Simolin
The project is a platforming video game, where you play as a robot and try to escape from a cave. The main gimmick of the game revolves around your ability to turn into a ball and bounce off walls to break obstacles and solve puzzles. During the game you will try to find your way back to your ship, which is your ultimate goal and ends the game.
S28 - FleaFind - Web-based platform that offers comprehensive information about flea markets.

Infrastructure services / Web Mobile Desktop

Team from: Åbo Akademi University
Kaniz Fatema Begum, Hannes Kullman, Mikael Granqvist, Tawfiq Ali Pial, Abera Mengstu, Muhammad Ahmad
Web page: https://fleafinds-frontend.vercel.app/
FleaFind is a user-friendly web-based platform that offers comprehensive information about flea markets. It provides details on registered shops, including locations, opening hours, and product categories. The platform will also include user reviews and ratings to help shoppers make informed decisions. Additionally, it will feature a section for pop-up markets to keep users informed about temporary events. To ensure inclusivity, the website will be available in Finnish, Swedish, and English. Our goal is to enhance the flea market experience for everyone.
S29 - FrameFinder - Similarity Search Based on Data Embeddings

Other / Embedded system

Team from: Åbo Akademi University
Johan Rosendahl, Sara Hasan, John Laurén, Elora Barua, Katrina Rautiainen-Carrion
We are developing a tool ‘FrameFinder’ to facilitate large datasets containing videos and images. This tool enables users to search through unlabelled images and text by converting them to vector embeddings, identifying relevant items based on search queries. We are working on the process of performing a similarity search using natural language queries, vector embeddings and Computer Vision capabilities by integrating our system with Voxel51 to organize, manage, visualize and analyse massive datasets of Images and Videos.
S30 - Mopster - 1st person stealth cleaning game

Games and entertainment / Desktop

Team from: University of Turku
Juho Nykänen, Ville Lindberg, Kari-Pekka Turtiainen, Matias Kumpulainen, Tomas Saarinen
Play as a retired agent working as a stealth cleaner. Break into houses to clean them while avoiding detection. For ict-showroom we have made a prototype, that showcases the core mechanics of the game in a single level.
S31 - EXE-cute - 3D autorunner where player can run along walls and ceiling by shifting gravity.

Games and entertainment / Desktop

Team from: Turku university of applied sciences
Juri Auvinen, Samuel Nordström, Juuso Holma, Heta Lisma
Humanity, beware! You have released yourself as a new superior AI! Your objective: Infiltrate the internet via network tunnels, using your ability to move through the walls and ceilings of the virtual environment! Reach the end. Don't get terminated. EXE-cute supremacy.
S32 - PlanetCorp - 2D Planetary mining game set in the not too distant future

Games and entertainment / Desktop

Team from: University of Turku
Anton Backman, Alexander Johansson, Philéas Afchain-Boucher, Marie Bruyant, Yiğit İnceçam, Alanur Ersoy, Nayeon Tak
Web page: https://pcgd7.itch.io/planetcorp
PlanetCorp – "Your Future, Our Profits" PlanetCorp is the galaxy’s leading resource extraction company, built on efficiency, expansion, and the endless labor of its workforce. As one of its many disposable miners, you are dropped onto remote planets with a handheld drill and a quota. Dig deep, extract valuable ores, and haul back enough to earn your way back onto the ship—fail, and you’ll be left behind. Your wages barely cover the cost of survival, and the company always finds ways to keep you in debt. Work hard, miner. PlanetCorp is counting on you.
S33 - SM (Sorcerer's Miscast) - A bullet-heaven game with bosses and a quirk of forcing you to switch weapons.

Games and entertainment / Desktop

Team from: Turku university of applied sciences
Jami Heinonen, Ville Haila, Henrik Forsse, Jere Pölönen, Aleksi Nieminen, Valtteri Vasenkari
A master sorcerer had planned his greatest invocation yet. But the moment he set it into motion, a giant rift tore open and swallowed him whole. He awoke in a world of nightmares, a realm without escape. This was the conjuring of a lifetime—one that would last the rest of his days.
S34 - Peter, go to hell - 2D isometric hack 'n' slash game

Games and entertainment / Desktop

Team from: University of Turku
Samu Tuulos, Iiro Pääkkönen, Henri Vuori, Antti Niemi
Peter is a general manager at a hardware store, until one day his superior tells him to go to hell, but Peter doesn't quite understand the phrase and to hell he goes! In a 2D, isometric, hack'n'slash, RPG game, you will play as Peter and encounter different enemies and learn new abilities.
S35 - Sparkle of the Withering light - Fantasy Story-telling Platformer Game

Games and entertainment Education / Desktop

Team from: Turku university of applied sciences
Emilia Villanen, Roosa Rissanen, Ilona Romunen, Nguyen Thi
In Sparkle of the Withering Light, we as players step into a world consumed by darkness, where fear festers and demons roam. As a lone warrior, the player will battle through relentless foes, collecting lost memory sparkles—fragments of forgotten truths that reveal the depths of the character's emotions. Each sparkle brings clarity, unraveling a story of courage, pain, and the fight to reclaim hope. "Only by facing fear head-on can you rise, igniting a light so brilliant that even the deepest shadows wither before it. Will you shine or be lost to the void?"
S36 - TGRJ - The Great Reading Journey

Education / Web

Team from: Åbo Akademi University
Uthpala Pitawela, Satu Laukkanen, Tharuka Liyanaarachchi, Md Zahid, Nizam Uddin Ahmed, Nethmi Perera
Web page: https://reading-campaign.vercel.app/
The Great Reading Journey is a reading campaign in collaboration with the non-profit reading platform Läsväskan, used by Swedish speaking school children in Finland. The campaign turns reading into a shared adventure by visualizing the collectively read pages as a journey on a map. Läsväskan admins can storify the journey with an admin panel, by adding interactive stops etc. that are reached by reading more, allowing for collaborations with children’s favorite authors.
S37 - Alley-oops! - An addictive mobile game, where you practice your neighborhood vandalism skills!

Games and entertainment / Mobile Desktop

Team from: University of Turku
Jaakko Uitto, Jesse Vesterinen, Elias Kinnunen, Sini Heikkilä, Emmi Ylikoski, Okko Ailio
Alley-oops! is a simple but addictive endless mobile game, where you aim to vandalize the neighborhood. It's the perfect game for those moments where you wish to switch your brain off – and why not let out a little steam as well. You get to wreck the neighborhood with classic items such as eggs, rocks and rotten apples. Each target is randomized and requires precision to hit - something that's very achievable with our simple and easy-to-learn mechanics. Come give it a go and set the event's high score!
S38 - Jump N' Dash - Endless runner with shooting elements

Games and entertainment / Desktop

Team from: Turku university of applied sciences
Kishan Jariwala, Oskari Asikainen, Parth Parvadiya
Jump N' Dash is an endless runner created by a small team of new devs. Fast phased designed to be replayable and to kill time. This is not a normal endless running game, the physics of this game is completely Upside-down, which makes this game more interesting.
S39 - FSP 2085 - FAILSAFE PROTOCOL: 2085 - Retro style cyberpunk shooter

Games and entertainment / Desktop

Team from: Turku university of applied sciences
Axel Bäcklund, Kauppilas Niklas, Österman Oskar, Selma Remander, Radu Constantin, Akam Alnabi
In the near dystopian future a rogue AI uprising threatens to collapse society. The government has taken precautions for situations like these and trained a special task force to deal with rogue AI threats. The Failsafe Protocol has been issued! Gear up, get ready, take control of a Failsafe Agent and save the day!
S40 - BRYG - BRYG: Potion master

Games and entertainment / Desktop

Team from: Turku university of applied sciences
Marko Juva, Meri-Tuuli Salovaara, Ville Soikkeli, Viivi Heinonen, Jiri Vartiainen, Wiljam Sundström
Web page: https://xwilq.itch.io/bryg
In BRYG, players must gather ingredients and brew potions based on customer orders—all under a strict time limit! With each recipe requiring precision and speed, players will need to master the art of multitasking and potion-making to achieve the highest score.
S41 - Parkour Wizard - 3D Parkour game

Games and entertainment / Desktop

Team from: Turku university of applied sciences
Lari Lahtinen, Haakon Helsko, Viljami Rastas, Jamal Metsälampi, Elmeri Tamminen
Parkour Wizard is a first person 3D parkour game. The player has been thrown in to a dungeon, where they must escape it using their powers of parkour and spells to overcome perilous obstacles along the way.
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